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Explorer tool

My fellow students and I have created a explorer tool for the                                              .  The history of the Varus Battle is exhibited in this museum. In addition, excavations take place there regularly and we want to bring that closer to the visitors.


In order for the player to really get into our 'explorer tool', he must first 'unlock' the mini games by searching for the finds in the museum park. If he is near a find, he can start his mini game from there and collect points.


For the younger generation, interest in museums and history is rather low, which is why gamification is used to bring the excavation process and the Varus Battle closer to the younger people and to implement it in a playful way.

3D objects

We have modelled tools for the tool selection before each minigame. We have also created objects such as a scoreboard, a trophy and various natural objects.









The focus is on the finds and excavations of the Varus Battle, which is why we worked a lot with earth and brown tones. We also wanted to create a lively game experience and a bright and colourful world.


The word 'Beyond' in our brand, is intended to arouse the curiosity of the user. To further focus on the excavations and the fragility of the finds, notches and cracks were depicted in the word 'Varus' to remind the user that caution is required during the mini games.

Low-fidelity prototype

With our low-fidelity prototype, the focus was on user guidance and functionality. In doing so, we thought about which mini games would be most interesting and what kind of tools we need for an excavation.

High-fidelity prototype


You can search for artefacts in the field and get visual and auditory help with our app. When you come across an artefact, you can start digging by playing a mini game and collecting points.

Mini games

High-fidelity prototype

In the mini games, you have to choose a suitable tool. The better the tool, the easier the mini game. The first mini game is excavation, the second is securing the find and the last is restoration. Skill and patience are important in the mini games, as they are in real excavations.

High-fidelity prototype

Main pages

In the profile, you can see which find has already been found. You can also see your score. In the ranking you can compare yourself with other participants. In the actual game, you go in search of finds and that's where the mini games take place.


We collected the data and plotted

it on a simple curve chart. 

The scale in the chart describes the actual sales of toilet paper in retail.

AR - Augmented Reality

The game was created in 3D and AR. 

The mini games consist purely of 3D objects. For each game object, there are several scripts based on the C# language that design the game and make it run.

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